Comments on: Creativity in social games https://letterclub.games/2021/05/30/creativity-in-social-games/ Letters about game design Fri, 02 Sep 2022 09:48:45 +0000 hourly 1 https://wordpress.org/?v=7.0.3 By: Gabriel G.A. https://letterclub.games/2021/05/30/creativity-in-social-games/#comment-149 Fri, 02 Sep 2022 09:48:45 +0000 https://letterclub.games/?p=47#comment-149 Hi. Late to the party. I ended up here after reading about “emmersion” in Paradise Zine at itch. I also came to the conclusion that we should be creating more “emmersive” experiences, although I didn’t have a specific word for it until now (thank you!). In my case though, it comes less from a design perspective and more from an ethical one. I think is no secret that the concept of “immersion” has been kidnapped by corporations to try and keep players attached to their products and digital economies for as long as possible. Immersion is powerful, and because of that, it can also be dangerous while in the wrong hands. I don’t want players to forget that they live in a real sociocultural context and that they inhabit a real physical body. I believe that the concept of emmersion not only has the potential for inspiring interesting new mechanics, but as a way of counter-culture going forward into the age of the Metaverses.

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By: Zeigfreid https://letterclub.games/2021/05/30/creativity-in-social-games/#comment-6 Sun, 30 May 2021 16:35:15 +0000 https://letterclub.games/?p=47#comment-6 It’s interesting to think that the “dungeon master” in an rpg had the kind of complimentary situ to the players. As a DM I frequently found myself in front of a blank page, but my players rarely did… Players always want more freedom but as a DM I found I had the best time when my freedom was restricted (by a published setting, for example)

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