Comments on: Brevity is the dark souls of wit https://letterclub.games/2021/06/14/brevity-is-the-dark-souls-of-wit/ Letters about game design Mon, 30 May 2022 20:34:11 +0000 hourly 1 https://wordpress.org/?v=7.0.2 By: Ezra https://letterclub.games/2021/06/14/brevity-is-the-dark-souls-of-wit/#comment-112 Mon, 30 May 2022 20:34:11 +0000 https://letterclub.games/?p=115#comment-112 In reply to Zeigfreid.

That all makes sense to me! I am really enjoying how you 4 freely ideate and contradict and argue with each other across your posts. There is certainly a grain (or many grains) of truth in this post but it’s also true that there is a meta-game to every game with infinite resolution.

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By: Zeigfreid https://letterclub.games/2021/06/14/brevity-is-the-dark-souls-of-wit/#comment-110 Mon, 30 May 2022 05:19:19 +0000 https://letterclub.games/?p=115#comment-110 In reply to Ezra.

Yeah! I think the responses to this post are really good and they kind of point out the problem with my specific examples. Videogames are part of the real world, so they don’t actually have a resolution problem. You can speed run a game, or you can mod it, or you can decompile the source and find unused assets, etc. etc. etc. I think multiplayer fits into this category, maybe we can call it meta-game.

So I think what I am talking about is that the “intended reading” or a game tends to be pretty shallow. In particular, “exploring” in a videogame is an obvious place where you run out of interesting artifacts way earlier than you would “exploring” outside. I still stand by the statement that “videogames are a great hobby, but maybe any particular videogame is not a great hobby”, but I also think I was a little too harsh in the wording of this post.

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By: Ezra https://letterclub.games/2021/06/14/brevity-is-the-dark-souls-of-wit/#comment-107 Sun, 29 May 2022 03:11:37 +0000 https://letterclub.games/?p=115#comment-107 Somehow I read most of the articles responding to this one before this one itself. When the others mentioned a “resolution problem” at first I though it meant “A problem with how individual actions are resolved” then I thought it meant “A problem with how games end, how games are resolved.” Now that I read the article itself, I see that it means “A problem with the detail / density / depth of a game.” Interesting how many meanings the word “resolution” has!

Unrelatedly, I wonder how multiplayer games interact with the resolution problem? In a sense, having another player in a game with you increases its resolution to include all the detail of the other player(s) (that can be expressed through the game).

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