More questions than answers

Long time no see! It’s a bit interesting to me that, while you guys were discussing what was that made games feel alive, I was unable to answer right away because I was, in my way, seeking what made ME feel alive. I read your letters through many balconies in many cities, from the kinda-cold… Continue reading More questions than answers

Making meaning

These are topics that are quite interesting to me! So I’m happy to jump in.Some answering is due:  I like what droqen stated about a game failing to express itself correctly and making you rage quit out of confusion or just blaming the game for your own mistakes. And then Jack asks himself:  What is… Continue reading Making meaning

A recipe for Whole Grain Decisions

A recipe for droqen, that wants Whole Grain Decisions that affect you. Ingredients: 3 cups of creativity 200g of fresh MDA 2 teaspoons of Theme (can be replaced with Meaning) 1 or 2 main mechanics, halved 1 platonic game, unpeeled 2000-3000 lines of code, drained and rinsed (the way of measure this might change depending… Continue reading A recipe for Whole Grain Decisions

Musicality of games

It’s interesting to ask how a videogame might be challenging like a book or movie, but I think it’s equally interesting to consider how books, movies, and poetry might be challenging like a videogame. (droqen, in Difficult Poetry) I love this!  I think sometimes poems are not straightforward, they are a bunch of playful words… Continue reading Musicality of games

Creativity in social games

Dear all of you: So we had been talking with droqen about the fact that Minimal games (aka Haiku games) are better suited for a creative audience, cause they require the player to imagine and create into the open-empty spaces. And I think that’s fine, cause in any case it’s an intimal pact; only you… Continue reading Creativity in social games