to do

start with an ocean
of questions of id-
entity. who am i?

the medium is video-
games. the language
is, therefore, action:
what do i do?

it is my belief that art,
kind art, successful art,
good art, seeks to not
only stir up questions
but resolve them, to
the best of its artist’s
or artists’ ability or ab-
ilities.

to do: through giving
the player a task to do,
resolve turbulence re-
garding identity in the
player’s life, especially
identities that speak of
what the player does or
tells them what to do.

who am i, and thus,
what is there for me
to do?

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