Pictured above: “Hawk Cliff Today“ I do not think that Hawk Cliff Today successfully or appropriately conveys what it is that I wanted it to capture for me, but I showed it to a friend on the bus (on the bus! what an amazing thing, that i can show a tiny Godot videogame-thing to a… Continue reading Yes, this is the way it is.
Author: Droqen
computer games
playing the rain woggle
“Videogames” is a hobby with a great deal of depth and room for study, but I think each videogame is more like a hobby with not a lot of depth. You can learn to play Mario really well, or you can learn to play the piano really well. You can learn Braid or you can… Continue reading playing the rain woggle
excuse my letter silence, here is a poem
Dear letterclub: I have been trying to (metaphorically) pen many letters over the past few months entitled things of more pretention and less, always intending to convey something and failing. Some of my unpublished pieces’ titles, which will never see the light of day because they were 90% title and 10% trying and failing to… Continue reading excuse my letter silence, here is a poem
asking the player
Computers can’t pass human judgement on things. “Our culture, obsessed with numbers, has given us the idea that what we can measure is more important than what we can’t measure. . .” (Thinking in Systems (Meadows), p175; full-er quote here) Computers can measure. Computers are computing machines, and they’re great at measuring. This isn’t just… Continue reading asking the player
meaning and metameaning
I played Slay the Princess very recently and have had very specific feelings as a result, ones about the plurality of a human existence, the sort of feelings that I have not much been in the habit of considering or sharing. I will continue to not share them. Not sharing these feelings, however, is the… Continue reading meaning and metameaning
What do we want to get points for?
Keeping track of the score doesn’t make tennis into tennis. . . . part of tennis as we’ve come to understand it is in trying to make the other player miss. . . . because it helps each of us to experience playing well, it is right and good that I reward you with a… Continue reading What do we want to get points for?
meaning, for a moment
what is a game if not a means to an end? these three works describe a line which moves from form to effect, escaping from a world in which rules are “half” of games — into one where a game has rules but is not defined by them in any exclusive sense — to finally… Continue reading meaning, for a moment
Becoming ALIVE
First, see process philosophy, or ontology of becoming. In broad strokes, it appears to suggest that “becoming” is a more accurate depiction of reality than “being.” I will now propose that our picture of LIVING must be understood as a process. There is no having or embodying ALIVENESS; one can only be becoming ALIVE (or… Continue reading Becoming ALIVE
LIVING games
I want to describe to you a kind of game that I like to play, and a kind of game that I want to play. Jack, HAIKU games I want to describe to you a kind of art, a kind of activity, a kind of part of the world that I always notice — that… Continue reading LIVING games
Happy New Year! What is letterclub?
Dear Jack, Mer, and Zeigfreid: What is letterclub? A brief history: Jack and I somehow ended up talking about his wonderful idea of haiku games. I forget exactly how it all happened, but I remember we discussed having a more public conversation, working towards some theoretical end goal (a book?), and eventually our group of… Continue reading Happy New Year! What is letterclub?