Playing videogames is worthwile, but the cost of playing any particular videogame quickly becomes overwhelming compared to the available depth. Zeigfried (Brevity is the dark souls of wit) There’s something about games as an art form that I find myself increasingly capable of entertaining: each game as not a world or a hobby unto itself,… Continue reading playing videogames, or playing with the idea of videogames
Author: Droqen
computer games
Prototyping Emersive Games?
Are there ways to encourage emersivity in design? To make players more aware of themselves and their actual reality rather than the fictional world presented? Mer (in Telling our stories inside and outside the games) So we’re hot in pursuit of emersiveness. (kinda an inverse of immersiveness but… not exactly the entire negative space) I… Continue reading Prototyping Emersive Games?
What’s actually happening? Videogames are REAL.
I like to play GAMEFEEL games. Games that give you intimate, direct control over a part of a system. Games that are designed to facilitate your exploration of the system, helping you find the interesting and fun things you can do in it. Games that are focused on this kind of experience, where every aspect… Continue reading What’s actually happening? Videogames are REAL.
non-gamefeel content
Jack: I feel the same as you do about “GAMEFEEL games” ! Also, before I get into my new thought, I think I like the idea of just using gamefeel to describe this thing that games give us rather than us trying to find or invent some other non-games-specific word such as embodiment. Gamefeel is… Continue reading non-gamefeel content