Prototyping Emersive Games?

Are there ways to encourage emersivity in design? To make players more aware of themselves and their actual reality rather than the fictional world presented? Mer (in Telling our stories inside and outside the games) So we’re hot in pursuit of emersiveness. (kinda an inverse of immersiveness but… not exactly the entire negative space) I… Continue reading Prototyping Emersive Games?

non-gamefeel content

Jack: I feel the same as you do about “GAMEFEEL games” ! Also, before I get into my new thought, I think I like the idea of just using gamefeel to describe this thing that games give us rather than us trying to find or invent some other non-games-specific word such as embodiment. Gamefeel is… Continue reading non-gamefeel content