I recently had a game idea that I like, it has gamefeel aspects and natural beauty aspects, and is conceptually contained – though as you will see very easily spills into some complexity that needs to be wrangled. I like the general idea of it, but there are a lot of holes in the design… Continue reading Game Idea: Case Study
Author: Jack
Timestepped Gamefeel
The book Game Feel (Swink, 2009) outlines a particular aesthetic in games and investigates the ways that a game’s design and presentation contribute to it. It focuses on the joy we experience when we directly control an avatar in a simulated system, with realtime feedback and input allowing for fine-tuned adjustments of the game’s dynamics as they… Continue reading Timestepped Gamefeel
gamefeel | meaning
Hi droqen I was thinking about how I love starting Animal Crossing, I love starting Fire Emblem games, I love so many games to begin with, but then quickly become disillusioned! With any game there is an initial period of finding your feet, of aligning yourself with the feeling of controlling it. I guess I’d call it something like… Continue reading gamefeel | meaning
HAIKU games
Hi, droqen I want to describe to you a kind of game that I like to play, and a kind of game that I want to play. I like to play GAMEFEEL games. Games that give you intimate, direct control over a part of a system. Games that are designed to facilitate your exploration of… Continue reading HAIKU games