Timestepped Gamefeel

The book Game Feel (Swink, 2009) outlines a particular aesthetic in games and investigates the ways that a game’s design and presentation contribute to it. It focuses on the joy we experience when we directly control an avatar in a simulated system, with realtime feedback and input allowing for fine-tuned adjustments of the game’s dynamics as they… Continue reading Timestepped Gamefeel

gamefeel | meaning

Hi droqen I was thinking about how I love starting Animal Crossing, I love starting Fire Emblem games, I love so many games to begin with, but then quickly become disillusioned! With any game there is an initial period of finding your feet, of aligning yourself with the feeling of controlling it. I guess I’d call it something like… Continue reading gamefeel | meaning

HAIKU games

Hi, droqen I want to describe to you a kind of game that I like to play, and a kind of game that I want to play.  I like to play GAMEFEEL games. Games that give you intimate, direct control over a part of a system. Games that are designed to facilitate your exploration of… Continue reading HAIKU games