I’ve been enjoying listening Dreyfus. He is energetic about his topics, he is humble and curious, and has an perspective on western thought that resonates with me (or maybe its just that his energy is contagious? either way, his ideas and opinions seem constantly relevant to my gamedev/creative/art thoughts). I listened to maybe half? of… Continue reading worlds of time
Author: Jack
Confused about my dreams, as always
Like, could I make a practice of making haiku games? I don’t know that talking about haiku games would get me to that place, I expect (and fear!) that trying to make a haiku game every day would bring the concept crashing down about my ears in an uninteresting way, that is, in a way… Continue reading Confused about my dreams, as always
My Meaning
Are these emotions? Are these feelings? Are these the building blocks of feelings, or mere building blocks? You have a medium, but what are you pushing through it?…is theory where I go when I’m afraid to share a real feeling? We could spend eternity describing the parameters for beauty and die without ever finding it.…Has… Continue reading My Meaning
Catching up, 2023
What have I been doing? making? reading? thinking? planning? in 2023? I last wrote in April, six months ago! It seems longer. Life has asserted itself in my life, for the past year at least. I’m surprised I got any letters in earlier in the year! I have felt so distracted from thinking deeply about… Continue reading Catching up, 2023
Stepping back
I’m glad you are posing we take this step back. I had been wanting to, sensing the vacuum inside our usage of ‘ALIVE’, and worrying we were lost in search of the form of something we didn’t understand, or at best was different between us. I was going to pose the same to you, but… Continue reading Stepping back
focusing on game-plays
‘ALIVE’ and ‘LIVING’ are strange words. I feel in some sense, we are using them as a stand-in for whatever it is we want to talk about when we don’t know the words. We are trying to wield them, see how they moves, how they fit with other words and ideas, to better understand them.… Continue reading focusing on game-plays
Play to LIVE
I want to get past this question of responsibility – is the game’s design going to reveal life to any player? Or is the player going to create life from any game? Or should we hope for something in the middle? me, in Understanding Aliveness I am worried my worries about responsibility are a semantic… Continue reading Play to LIVE
Understanding Aliveness
I really like this idea, of trying to better understand this feeling of aliveness, of trying to find it in games, which are, on their surface, animated and interactive and so obviously alive, but sometimes missing that special feeling. What exactly is the feeling? What does it mean to feel this feeling? droqen – LIVING… Continue reading Understanding Aliveness
HNY 2023
Indeed, what is letterclub? A briefer history to fill in the gaps: droqen and I started talking about haiku games when, in my feedback notes after play-testing Yrrkey’s Paradise, I mentioned that the game was close to realizing my idea of ‘haiku games’, an idea I was having trouble truly interrogating on my own. droqen… Continue reading HNY 2023
art as play
I realize that I like a challenge — tying myself into knots trying to realize some impossible structure. The act of making art, for me, is designing a puzzle for myself that nobody has ever solved before… and then solving it. droqen – art as answer-space I feel the same way, for the most part.… Continue reading art as play